Universal Design Theory
Expert-defined terms from the Professional Certificate in Universal Design for Learning (UDL) course at London School of Business and Administration. Free to read, free to share, paired with a globally recognised certification pathway.
Accessible #
Refers to the design of products, devices, services, or environments that can be used by people with disabilities. Accessible materials are those that can be used by people with a variety of abilities and disabilities, including visual, auditory, motor, and cognitive disabilities.
Accommodations #
Changes in the way that tasks are presented or completed to enable individuals with disabilities to participate in activities or access content. Examples of accommodations include providing audio versions of written materials, using large print, or allowing extra time to complete tasks.
Assistive Technology #
Any device, software, or equipment that is used to increase, maintain, or improve the functional capabilities of individuals with disabilities. Assistive technology can include things like text-to-speech software, screen readers, or mobility aids.
Differentiated Instruction #
A teaching approach that involves tailoring instruction to meet the unique needs and learning styles of individual students. This may involve providing multiple means of representation, expression, and engagement, as well as offering a range of accommodations and supports.
Digital Divide #
The gap between individuals who have access to technology and those who do not. This divide can result in disparities in access to education, information, and opportunities.
Disability #
A physical or mental impairment that substantially limits one or more major life activities. Disabilities can be visible or invisible, temporary or permanent, and may include conditions such as hearing or visual impairments, mobility impairments, learning disabilities, and mental health conditions.
E-Learning: Learning that takes place through electronic means, such as online c… #
E-Learning: Learning that takes place through electronic means, such as online courses or training programs.
Inclusive Design #
A design approach that aims to create products, services, and environments that are accessible and usable by as many people as possible, regardless of ability or disability.
Multiple Means of Representation #
A principle of Universal Design for Learning (UDL) that emphasizes the importance of providing multiple ways for students to access and understand information, including through visual, auditory, and kinesthetic means.
Multiple Means of Expression #
A principle of UDL that emphasizes the importance of providing students with multiple ways to demonstrate their learning, including through verbal, written, and nonverbal means.
Multiple Means of Engagement #
A principle of UDL that emphasizes the importance of providing students with multiple ways to become engaged and motivated in learning, including through challenges, choice, and collaboration.
Personalization #
The customization of instruction or learning experiences to meet the individual needs and preferences of students.
UDL #
Universal Design for Learning is a framework for designing instruction and learning experiences that are accessible and effective for all students, including those with disabilities. UDL is based on the principles of multiple means of representation, expression, and engagement.
Universal Design #
A design approach that aims to create products, services, and environments that are accessible and usable by as many people as possible, regardless of age, ability, or other characteristics.
Usability #
The ease with which a product, device, or service can be used by a wide range of people, including those with disabilities.
Web Accessibility #
The design and development of websites, web applications, and other digital content that can be accessed and used by people with a wide range of abilities and disabilities, including those who use assistive technology.