Creating Interactive Microlearning Experiences

Expert-defined terms from the Professional Certificate in Microlearning Strategies course at London School of Business and Administration. Free to read, free to share, paired with a globally recognised certification pathway.

Creating Interactive Microlearning Experiences

Adaptive learning #

A personalized learning approach that uses algorithms and data to adjust the content and difficulty of the learning experience based on the learner's knowledge, skills, and preferences.

Assessment #

The process of evaluating a learner's knowledge, skills, and understanding through various methods, such as quizzes, tests, and assignments.

Bloom's taxonomy #

A classification system for learning objectives that consists of six levels: remembering, understanding, applying, analyzing, evaluating, and creating.

Branching scenarios #

Interactive learning activities that present learners with a series of choices and consequences, allowing them to explore different outcomes and learn from their decisions.

Clickable images #

Interactive images that allow learners to click on different areas to reveal additional information or complete an action.

Content curation #

The process of selecting, organizing, and sharing relevant and high-quality content from a variety of sources to support learning.

E #

learning: The use of electronic technologies, such as computers and the internet, to deliver and facilitate learning.

Gamification #

The application of game elements, such as points, badges, and leaderboards, to non-game contexts, such as learning, to increase motivation and engagement.

Interactive video #

A video that includes interactive elements, such as quizzes, clickable links, and branching scenarios, to enhance the learning experience.

Learning analytics #

The use of data and analytics to improve learning outcomes, by tracking and analyzing learner data to inform instructional decisions and personalize the learning experience.

Learning management system (LMS) #

A software application for the administration, documentation, tracking, reporting, and delivery of educational courses, training programs, or learning and development programs.

Learning objectives #

Specific, measurable, and achievable goals that learners should be able to accomplish as a result of the learning experience.

Microlearning #

A learning approach that consists of short, focused, and interactive learning activities, designed to fit into a learner's busy schedule and support just-in-time learning.

Mobile learning #

The use of mobile devices, such as smartphones and tablets, to deliver and facilitate learning.

Multimedia learning #

The use of multiple forms of media, such as text, images, audio, and video, to support learning.

Personalization #

The process of tailoring the learning experience to the individual needs, preferences, and goals of each learner.

Quiz #

A short assessment that consists of a series of questions, designed to test learners' knowledge and understanding of a particular topic.

Simulation #

A realistic and interactive representation of a real-world situation or process, designed to support learning and practice.

Social learning #

A learning approach that emphasizes the role of social interaction and collaboration in the learning process.

Spaced repetition #

A learning technique that involves reviewing information at increasing intervals over time, to improve retention and recall.

Storytelling #

The use of narrative elements, such as characters, plot, and conflict, to engage learners and support learning.

Video #

based learning: The use of video as a primary medium for delivering and facilitating learning.

Virtual reality (VR) #

A computer-generated simulation of a three-dimensional environment, that can be experienced through a headset or other device, designed to support immersive learning experiences.

Webinar #

A live, online seminar or presentation, that allows learners to participate and interact with the presenter and other participants, through audio, video, and text-based communication.

By understanding and applying these terms, learners can create effective and eng… #

Some examples of how these terms can be applied include using adaptive learning algorithms to personalize the learning experience, incorporating branching scenarios and interactive videos to create immersive and interactive learning activities, and using learning analytics to track and analyze learner data to inform instructional decisions. Some challenges in applying these terms may include ensuring the accessibility and compatibility of the learning materials across different devices and platforms, and addressing the potential distractions and interruptions that may arise from the use of multimedia and interactive elements.

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